Damn it, finding a contact, following it and coming in range, successful ID of the ship alone is difficult as hell, especially considering the relative slow speed of the U-boats in comparison to faster ships.ītw, Lady Frog, whatever happened with the old Silent Hunter 3 thread? It’s gone, and there are only threads that are on the first page of Arena. I never heard one single old veteran of sub simulations complaining that it is “too easy†on full realism, let alone the new players. I’ve played SH3 and reviewed it professionally, giving it high grades. Manually calculating firing solution for torpedoes is something that doesn’t give you place for a tiny bit error like forgetting to open the tubes before firing while the door open themselves, the solution, no matter how good it is, becomes flawed, and you miss your target. ![]() SH3 on full realism, with limited ammo, fuel, air, battery power, enemy on your tail in a blink of an eye, no external view… It’s a nightmare of how heavy it is. ![]() Then you are the best player of sub-simulations, period. ![]() The campaign is somewhat immersive & great fun for awhile though, but even on 100% realism chasing merchants and killing them was getting so mundane and easy that I lost interest. I bought it and honestly.after a week or so I was pretty bored with it.
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